Autodesk - Arnold 5
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Autodesk Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Since version 5.0 Arnold is the built-in interactive renderer for Autodesk Maya and Autodesk 3ds Max. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Autodesk Maya, Autodesk 3ds Max, Cinema 4D, Foundry Katana, Autodesk Softimage, and Houdini.
Autodesk Arnold product videos
News in Arnold 5.4
The latest release of Arnold is based on the 5.3 release and its introduction of beta GPU. For a complete overview see release notes. Arnold 5.4 now adds support for:
• Open Shading Language (OSL) Note! Not all closure and shading ops are supported yet. Refer known limitations docs for details
• OpenVDB volumes
• Volume displacement and volume sample shaders
• Randomwalk v2 subsurface scattering
• Transmission dispersion in standard surface
• Light portals, disk lights, cylinder lights and low light threshold
• Reduced noise in refractions and indirect lighting
• A new utility shader – Clip Geo – for easy clipping and cut-aways of geometry
More features in Arnold
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