With the artist-friendly 3D paint tools you need to make the most of your creativity, together with the power and performance to handle even the most complex assets, Foundry's Mari® is the clear choice for today’s challenging VFX, animation and games productions.
Able to handle millions of polygons and multiple high-resolution textures without slowing down, Mari takes care of the technical issues so you can focus your energy on using the intuitive brushes and powerful layering system to build up detail where it matters most.
Featuring a real-time interactive environment that directly supports Arnold, V-Ray, Redshift and Unreal shaders, plus a fully integrated workflow with Modo for rendering and baking, Mari gives you the confidence that your textures will look the way you intended in the end result. And as you would expect from Foundry, Mari offers all the avenues for customization you need to make it a perfect fit in your pipeline.
Paint quickly and intuitively in 3D with artist-friendly paint tools, powerful layering, adjustments, procedurals and advanced masking
Keep your creativity flowing in an interactive environment that won’t slow you down, even with the most complex assets and highest resolution textures
Work in a high-fidelity context that closely matches your target platform, with physically based BRDF shading and HDR environment lighting.
Eliminate frustrating and time-consuming multi-application workflows with integrated Arnold, V-Ray, Redshift and Unreal shaders, and Modo rendering and baking
Enjoy seamless pipeline integration with support for industry-standard formats, OpenColorIO, extensive APIs and Python scripting
New features in Mari 4
Operating systems – compatibility
Note! Mari 4.0 is currently only compatible with Windows 7 and up, and also Linux 64 bit. Mac compatibility available soon.
Quicker start-up and export
Get projects up-and-running straight away, with a new startup mechanism that automatically performs steps previously completed manually. Shaders are automatically built, with channels connected to them as defined by the channel presets in the startup dialog, and you can choose your initial lighting and shading setup. The new Export Manager configures the batch exporting of Channels and Bake Point Nodes. Artists can create and manage multiple export targets from the same source, giving far more control and flexibility when passing texture maps down the pipeline.
The Colors Palette is now scalable for better precision, and the component sliders have been improved to show the resulting color at each point along the control. Users can now fine-tune their procedural operations with precision keyboard stepping functionality brought into Mari's numeric controls. The HUD has been redesigned so it no longer draws over the paint subject, allowing the user to better focus on their painting and work more effectively. Basic Node Graph mode has been removed: Advanced is now the default. For everyone learning Mari, the Non-Commercial version now has full Node Graph access.
Foundry has upgraded to OpenSubdiv 3.1.x and introduced the features into the UI, enabling users to better match the behavior of mesh subdivision that they get in software renderers. Mari’s user preference files are now saved with the application version embedded in the file names - meaning artists can work between different versions of Mari without the danger of corrupting their UI or preferences. Many preferences have had their groups, labels and tooltips modified to be easier to understand. And Foundry has upgraded all the 3rd party libraries to match those specified by the VFX Reference Platform 2017.
A number of changes have been made to make it much easier to navigate around the toolset. A new Palettes Toolbar containing all Mari’s palettes offers easy access and visibility to everything Mari can do. It is now easier to expand a Palette to fullscreen – simply hit the spacebar while your mouse is hovered over it. Tools of similar function have been grouped under a single button in the Tools toolbar, taking up less space and allowing the user to better focus on the Canvas. Foundry has merged various Palettes together, removing duplication and simplifying the UI, making Mari both easier to learn and use.
A drag-and-drop fill mechanism allows users to fill paint across their selections in a more intuitive manner, reducing time and increasing efficiency. The Brush Editor has been merged into the Tool Properties Palette, with the selected brush now clearly displayed. Browse and load sets of texture files more easily, with a new Palette for browsing texture sets. The Layers Palette is more intuitive when working with Group layers: achieve the setups you desire in less steps. A new shader previews and works with the channels that match their final 3D program/shader: the Principled BRDF, based on the 2012 paper from Brent Burley of Walt Disney Animation Studios.
As part of maintenance, you’ll get all new features, bug fixes and updates, through both minor and major releases. In addition, you get exclusive access to both technical support, and to beta programs, where your voice helps to shape the future of our products.
Please note that the right to return an item does not apply to digital deliveries or computer software where the serial number is delivered digitally. Even digital deliveries have a processing time as serial numbers and such must be verified.