Pixologic - ZBrush 2019
ZBrush® is the 3D industry's standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over. ZBrush® 2019 is a free upgrade for all registered users, click here to see how.
Dynamesh is ZBrush’s digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Step between different resolutions of your model, and changes on any level will be applied to each one, enabling you to create complex models, but still be able to make big changes when required. Concept artists and illustrators find that ZBrush bridges the gap between 2D and 3D.
Compose 2D images where you can make real-time changes, while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in Photoshop and see them applied to your scene as you work.
New in ZBrush 2019
Non-Photorealistic Rendering (NPR)
See your 3D artwork in a whole new way with the new NPR system. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted creations into the pages of a comic book. With the ability to add overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets, the new NPR system will open up an entire world of artistic possibilities.
Spotlight v1.0 gave artists the capability to project any texture's color information onto a sculpted surface as PolyPaint. It also allowed the very same textures to be applied to the surface of any model as sculptural details. Snapshot3D includes all the original features and also makes it possible to convert any gray-scale image (alpha) into a 3D model. The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes. The model generated by this system can serve as a base for sculpting or even be used with our Live Boolean system to create intricate works of art.
The automatic retopology toolset in ZBrush has been a key component in the modern ZBrush artist's workflow. It now goes to the next level with ZRemesher v3.0. The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count... with an increase in speed!
FoldersSpeed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more.
The camera system is upgraded in ZBrush 2019. Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.
The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.
The Intersection Masker plugin allows you to generate a Mask where geometry islands intersect on a selected SubTool. It's the perfect solution for creating complex masks with just a few clicks.
The ZColor plugin is your new color manager for any digital painting tasks. It features a set palette of colors, chosen to best express the mood you wish to create and allowing for consistent results. ZColor files can also be shared with others, helping teams to create a cohesive look across projects.
There are ZBrush licenses for all needs: indiviuals, large groups, or bigger corporations utilizing license servers.
Each copy receives a unique serial number which is assigned to a single artist. ZBrush may be concurrently activated on any two computers (Windows or Mac) provided that both copies are never run at the same time. ZBrush may also be easily moved between computers whenever necessary.
A Volume License is ideal for organizations where the same artists use ZBrush on a daily basis or where some computers cannot be continuously connected to the company network.
This license uses a single serial number which allows a number of concurrent activations (Windows or Mac) equal to the number of purchased seats. This is a node-locked license, which means that it must be activated from the computer where it will be run. ZBrush may also be easily moved between computers whenever necessary.
Volume licenses require five seats or more. Additional seats may be added in any quantity and at any time. Special pricing is available for quantities of ten or more seats. For a quote, please contact us.
A Floating License is ideal for organizations that need to be able to run ZBrush at any time from any networked location.
This license makes use of a license server, installed on one of your networked computers. The ZBrush client may then be installed on any or all machines connected to the network. When any user launches ZBrush, it checks with the server to see if a seat is available. The server allows a number of concurrent users equal to the number of seats purchased. If the number of artists using the software is equal to the number of purchased seats, no additional users may launch ZBrush until someone else closes the application.
Floating licenses require 10 seats or more. Additional seats may be added in any quantity and at any time. Platforms may be mixed, with both PC and Mac clients communicating with the same license server.
Click here to see what's required to run ZBrush 2019.
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