Pixologic - ZBrush 2018 - Commercial license
ZBrush is the 3D industry's standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over.
Dynamesh is ZBrush’s digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Step between different resolutions of your model, and changes on any level will be applied to each one, enabling you to create complex models, but still be able to make big changes when required. Concept artists and illustrators find that ZBrush bridges the gap between 2D and 3D.
Compose 2D images where you can make real-time changes, while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in Photoshop and see them applied to your scene as you work.
What's new in ZBrush 2018?
This major new feature available in ZBrush 2018 is an enhanced version of the dynamic tessellation system from Pixologic's popular Sculptris application. It enables the artist to ignore the constraints of polygon distribution and simply sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever it’s needed. It actually does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve.
ZBrush 2018 with Sculptris Pro is the perfect tool for concept artists and creative users who simply want to get an idea formed without worry about things like polygon distribution. It is also ideal for anyone using CAD, point cloud and other imported models without having to first retopologize the model or switch to DynaMesh. It is also perfect for refining a model after Live Boolean has been used, where variation in polygon density and triangulation can be a challenge with traditional methods. Additionally, it allows 3D printing users to edit models which have already been optimized before being imported back into ZBrush for quick edits.
The beauty of Sculptris Pro is that it is a mode that can be enabled whenever you want and is compatible with the majority of the hundreds of sculpting brushes that ZBrush is famous for.
ZBrush 4R8 introduced the Gizmo 3D manipulator system which included utilities such as FFD Box, Multislice and several powerful Deformers. ZBrush 2018 includes a total of 27 deformers. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes.
Of special note is the new Project Primitive deformer. This gives the ability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and much more. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geometry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust, or nearly anything else you might imagine.
This is an entirely new way to create the polygon groupings that are so essential to a smooth ZBrush workflow. PolyGroupIt accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating PolyGroups has never been so easy! What’s more, with PolyGroupIt you can add or delete, copy & paste, grow or shrink, create PolyGroups symmetrically and even use PolyPaint to trace out exactly what you want your PolyGroups to look like.
- Elastic and Liquid options for Curve Mode
- Equidistant Mesh Duplication using the Gizmo 3D
- Remember Draw Size and Dynamic Mode for Brush options
- PolyGroup by Normals
- Increased output size for 3D Print Hub
- Snake Hook brushes for use with Sculptris Pro
- Option to save Startup Default Material
- Tessimate can also be used as a stand-alone feature, outside of Sculptris Pro
- QuickSaves can now be saved to any hard drive
- New Activation and License Management System, powered by our My Licenses web portal
Video Q&A – #AskZBrush
Each copy receives a unique serial number which is assigned to a single artist. ZBrush may be concurrently activated on any two computers (Windows or Mac) provided that both copies are never run at the same time. ZBrush may also be easily moved between computers whenever necessary.
A Volume License is ideal for organizations where the same artists use ZBrush on a daily basis or where some computers cannot be continuously connected to the company network.
This license uses a single serial number which allows a number of concurrent activations (Windows or Mac) equal to the number of purchased seats. This is a node-locked license, which means that it must be activated from the computer where it will be run. ZBrush may also be easily moved between computers whenever necessary.
Volume licenses require five seats or more. Additional seats may be added in any quantity and at any time. Special pricing is available for quantities of ten or more seats. For a quote, please contact us.
A Floating License is ideal for organizations that need to be able to run ZBrush at any time from any networked location.
This license makes use of a license server, installed on one of your networked computers. The ZBrush client may then be installed on any or all machines connected to the network. When any user launches ZBrush, it checks with the server to see if a seat is available. The server allows a number of concurrent users equal to the number of seats purchased. If the number of artists using the software is equal to the number of purchased seats, no additional users may launch ZBrush until someone else closes the application.
Floating licenses require 10 seats or more. Additional seats may be added in any quantity and at any time. Platforms may be mixed, with both PC and Mac clients communicating with the same license server.
|License Type||New license|